Ps2 game prince of persia warrior within cheats




















Drop into the alcove and break the rear wall on the right-hand side to expose a weapon rack. Break the rack and you'll be able to pick up the Pink Flamingo, an unbreakable secondary weapon that does moderate damage and knocks all regular enemies to the ground with one hit. In the main tomb in the Catacombs, going through the exit triggers a Dahaka chase. On the 2nd and 3rd chases through this exit, you'll come to a branch in the passageway. If you turn left at the branch, there's a weapon rack hiding immediately to your left.

Break the rack and you can pick up the Rayman Glove, an unbreakable secondary weapon that does minimal damage, but knocks all regular enemies to the ground with one hit. In the Mechanical Pit Present , go to the room with the fireplace at the top of the pit, where you once fought a Brute. At the back of the room there's a passageway that bends to the right and dead-ends at a water pit.

Drop into the pit and you should see a section of wall with light shining through it. Break this wall to expose a weapon rack. Deviating from this path and going out the normal library exit may cause game ending glitches. To get this weapon you'll need a sword that can break walls. In the Mystic Caves, after you get past the first gate that you had to unlock, you'll reach a passage that's divided by a pit with a switch on the floor. Drop into the pit, and at one end you'll see a breakable section of wall.

Break this wall to expose a weapon rack. Break the rack and you'll be able to pick up the Glowing Sword, an unbreakable secondary weapon that does a ridiculous amount of damage, but will gradually cause increasing damage to you each time you use it.

First you'll need the Scorpion Sword. When you return to the Central Hall during the Throne and the Mask stage of the game, rotate the lever so that the ground level gap is covered.

Then head down the path you took to get the Life Upgrade earlier but this time rather then going in to door turn right and break the part of the wall with sand coming down. The Hockey Stick is in the weapons rack. In the Garden Hall Present , starting from the middle passageway at the very top of the hall, do a wall run to the rope, then a wall run to the central platform. Turn left and walk directly through the wall of rubble in front of you. You'll turn around and grab the platform you were just standing on.

This indicates that you are standing in front of the correct door. Repeat this until you have solved the maze. When you are almost at the end of the game, you will be trapped in a room with a lot of doors. Every time you go in one, you end up back where you started. An easy way to find the correct doors is to run by the doors until you hear a splash of water.

As soon as you do, stop and go into the door. Repeat this three more times and you will be at the second set of doors. Do the same thing four times and you will pass the level. There's a much greater focus on leaping, running and climbing your way through baroque deathtraps. Classic Prince Of Persia game After getting the second sword that can break walls approximately one third of the way through the game after the 'Above the Bath's' area , you will reach a large location where you must pass through a door with Farah and activate a lever to open another door to a hallway filled with scarabs.

Repeatedly drink Hold R1 when drinking from a fountain or pond and you you will drink repeatedly. Farah's attitude When near Princess Farah, switch to first person view and look at her for a long time. Hangman in A Prisoner Seeking An Escape level When you reach the bottom of the chamber in the A Prisoner Seeking An Escape level, kill all the sand creatures and then enter the cell to the left when looking at the save point.

Avoid battles in Daybreak When the Prince and Farah attempt to cross the drawbridge you have lowered, many sand creatures will appear to battle you.

Magic Fountain in Baths Prince Of Persia Walkthrough Ps2 After earning yourself the second sword which can break the walls, gain access to the secret corridor. Magic Fountain in Courtyard After completing the trap corridor where you had to race to the slowly closing door, you will battle some Sand Monsters in the courtyard. Defense system puzzle When entering the room with the defense system in it, follow these steps to complete the puzzle: Step on the glowing 'full moon' panel to retrieve the first axle.

To bring the entire platform up, move the levers up, left and up. Tomb doors puzzle. Head to the right side and midway throw you'll see another cracked wall. Break it hit the switch slow down time and make your way to the first wall you broke head throw and avoiding traps to find the sevenths life upgrade pedestal. Upgrade Pedestal 8: Inside the library when you make your way up from the walkways beneath it. You see a broken doorway, make your way throw it and get to the railings.

You need to jump to the other one and instead of heading to the ledge to the left, head to the opposing doorway which is still intact Jump to the ledge and make your way to the right side, jump up, and go through to find your way to the eight life upgrade pedestal.

Upgrade Pedestal 9: The ninth pedestal is located in the room in which you chase Shahdee and she shuts the door behind her.

You are required to make your way up and to jump on a bar to open the door, as you make your way up you'll see a cracked grating. Come back here when you have the scorpion sword and break the grate to reveal a crate.

Bring the crate out to the left wall, jump on it, wall run up and jump off to reach a ledge above it. Follow the area throw to make your way to the ninth upgrade pedestal. With all pedestals found you will be able to get the Water sword which is in the room before the throne room.

It will be in the center. The Water Sword gives you an alternate ending as it is the only weapon capable of defeating the Dahaka. One of the miscellaneous secondary weapons is the teddy bear. Locate it after earning the Scorpion Sword in the clock west tower. There are three encounters with a giant golem enemy in the clocktower when you initially go through it; the first is before you start negotiating the vertical climbing of the tower past; the second is atop the clock tower past; the third is is stationary and throws exploding monsters in the clock tower's second area past.

Look for the room where the second giant golem enemy is. You will need to be in the present so find a time portal and drop into the water-filled dead end past the golem's room.

Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable and does almost no damage, but has the ability to restore lost life to the Prince with each successful blow on an enemy.



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