May be added in the future. This enables your DSR network to coexist with the regular non-multihop ad hoc network at the same time. You need to configure a seperate subnet for the DSR interface. This also puts a maximum size limit on the length of DSR headers. The routing cache is loaded as a seperate module in Linux, so that different implementations of a routing cache can be tested without recompilation. DSR-UU implements a link cache that supports multiple routing metrics.
Currently only minimal hop count is used. Note that this also reduces the efficiency of packet salvaging, since packets are not fetched from the interface queue this is to better mimic reality. Compile ns-2 4. Alternatively, use the dsr-uu. Note that not all configuration values actually do anything at this point.
This should give a small line at the bottom of the game screen in which you can type commands. To do useful things like starting the debug camera, in a lot of games you first have to enable the cheats in the game. To do this, type EnableCheats 1 in the console and hit enter. After that, type toggledebugcamera after you've loaded a level. This can be a good alternative for when the built-in camera of the UUU isn't available. To go back to the game, type again toggledebugcamera in the console or simply press cursor UP to go to a previous command.
There are many commands to choose from. Not all of them work. Commands like fov 50 to set the FoV to 50 degrees, default is likely 80 , pause to toggle the pause of the game and a lot of console variables do work. Please see the Tweaking Unreal Engine 4 Games guide elsewhere on this site for more info about what commands you could use to make the game look even better.
To correct this by choosing a different key to open the console, please see the Configuration section above. Alternatively, you can add a custom console key to the game's ini file. This doesn't always work, but it's worth a try if you want to use another key than is available in the menu.
Follow these steps. The UUU has a sophisticated built-in free camera, which you can enable at any time by pressing Insert or the key binding you've configured. The camera is controlled by the device that you have selected in the Configuration tab. See below for the default controls. You can configure the keyboard shortcuts in the Key bindings tab. By default, when the free camera is enabled, the input to the game is blocked for the device that's controlling the camera. For hotsampling, or better: dynamically resize the game window to a higher resolution, the usual tool to use is SRWE.
The UUU has the same functionality SRWE offers now built-in and has a handy pre-selection of resolutions generated from your monitor's native resolution, using a variety of aspect ratios. Unreal Engine 4 games by default support hotsampling, as long as you run the game in Windowed mode in DX12, borderless might also help, but usually, it's Windowed. If you run your game as full screen, hotsampling might just stretch the game window's content but not set the game's rendering resolution to a higher resolution.
After you've select the resolution and aspect ratio you want to use, click the Set button to activate it. By default the UUU will switch focus back to the game window so you can immediately take the shot.
To get back to your native play resolution, you can either select it from the tree or click the Fake fullscreen window. If you want to check portions of the window that's outside your monitor, you can use the Alignment controls buttons, which allow you to move the window around so you can check whether all parts of the window you're about to take a shot of are properly rendered.
To do that, on the Available features tab, click the Dump object info button. The memory addresses listed in the file differ per level and every time you run the game, so if you want to look up objects in-memory after you've loaded a new level, you have to dump the file again. These files include the device setup input and equalization that is very specific to '14 and up Harley Davidson factory radios. These setup files are not to be used with flashed factory radios or aftermarket radios.
Aftermarket radios do not require an EQ compensation file and if you are going to have your factory radio flashed you should be using The Rockford or Soundz flash that also do not require an EQ compensation file.
If your bike came with a factory amplifier or more than two speakers, you should have your bike flashed anyway. These setup files account for the specific EQ response of a factory Harley radio This only applies to factory radios that have not been flashed, did not come with a factory amplifier, and are setup for only 2 speakers from the factory.
Input, and output settings have all been made for you. This will get you up and going much faster. Don't cheat yourself! The DSR1 has a ton of tuning potential.
Read our guide to uploading the DSR1 setup files here for information about how to use these files with your smartphone. Attention: If you experience trouble opening the files below when selecting Perfectune on your smartphone, download the file and email it to yourself. Then open the file in the email with Perfectune on your smartphone. We have found this to be a good workaround for phones that want to be fussy about opening the file. Get your DSR1 with setup file already loaded for you here.
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